# Cinematic workflow

Filmsers · Film Lock pack · Worksheet v1

Leave with a scene preparation plan that connects the story turn, locked references and five purposeful coverage shots before any frames are made.

## How to use

1. Complete the beat, character and look sheets first. Give each approved reference a version so the coverage points to a specific decision, not a changing mood board.

2. Choose one scene with a visible change. Assign the five starter shots below a story purpose; replace any shot that does not help the scene rather than adding coverage for its own sake.

3. Download and fill the worksheet. If you want to explore the graph, the optional Cinematic short stamp adds one scene and five shot nodes to the shared Mojave demo. It does not import this worksheet or create a private project.

4. Compare the storyboard to the completed sheet. Record unresolved decisions before ordering or importing media. A planning lock is an approval decision, not a guarantee that an external engine will preserve identity.

## Fictional worked example — The Last Signal

An original teaching example, not a customer result. Referenced images are illustrative filenames, not included media.

### Scene promise

The Last Signal / CS1 / INT. RELAY ROOM. Mara stops trying to call for rescue and chooses to warn the valley instead.

### Reference versions

Mara character v1; relay-room look v1; beats v1. Director approves revisions before a new board is built.

### Five-shot spine

CS1A: empty valley through relay window. CS1B: Mara reaches the radio. CS1C: she hears no reply and decides. CS1D: her thumb switches RESCUE to ALL. CS1E: she holds the microphone as valley lights answer.

### Continuity dependencies

Mara faces screen right toward the radio throughout. Microphone begins in its cradle, moves to her right hand in CS1D, and stays there in CS1E. Coat remains zipped halfway.

### Board review

The switch to ALL must be legible without dialogue. CS1D is the blocking frame; do not approve the scene if her decision only exists in the voice-over.

### Handoff and open decisions

Prepared, not approved. Director to choose the final valley response. Board artist to show an alternate CS1E with one distant light, keeping the same character and look references.

## Blank worksheet

Project: ____________________
Version: ____________________
Prepared by: ____________________
Approval status / reviewer / date: ____________________

### Scene promise

Name the scene, the location and the one change the audience must understand.

Your notes:

____________________

### Reference versions

List approved character, look and story versions; include the person who approves changes.

Your notes:

____________________

### Five-shot spine

Write the function of CS1A establish, CS1B enter, CS1C turn, CS1D insert and CS1E exit/hold.

Your notes:

____________________

### Continuity dependencies

Name the action, prop and screen-direction facts each shot must inherit.

Your notes:

____________________

### Board review

Specify what must read with sound off and which missing frame blocks approval.

Your notes:

____________________

### Handoff and open decisions

Record approved versions, unresolved questions, owner and next action.

Your notes:

____________________

## Review before locking

- [ ] Every shot points to the same approved reference versions.

- [ ] The scene change is visible, not only described in dialogue.

- [ ] Unresolved choices have an owner; no worksheet is mistaken for an automatic graph import.

## Handoff

Save a versioned copy with your project files. These notes do not automatically update Filmsers or enforce consistency in an external engine. The public demo is shared; keep private production details in your own files.
